# RGB Hexagons

### Placement Info:

When placing the hexagons in a YMAP, I recommend using [Blender](https://store.steampowered.com/app/365670/Blender/) along with the [Sollumz](https://docs.sollumz.org/getting-started/installation) add-on\
It’s not required — you can use any tool you like — but Blender with Sollumz makes relative placement much easier.

\
I also recommend using Normal Orientation when placing them&#x20;

<figure><img src="https://2792017041-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeiDbwtnZjJnuCD0Rkt3C%2Fuploads%2FAKrPalDy79Gd3gKf8oJU%2Fimage.png?alt=media&#x26;token=c95868c4-d5bb-48c4-b4d5-0e79e981cce3" alt=""><figcaption><p>Enable 'Normal Orientation' in Blender for easier placement.</p></figcaption></figure>

Pattern Placement\
To place 2 hexagons in a pattern like shown on the image below\
1\. Start with both hexagons at the same position.\
2\. Move one of them by: 0.15, 0.08667, 0

> Why 0.08667 instead of a round number?

This value is the [**apothem** ](#user-content-fn-1)[^1]of the hexagon, which makes the geometry accurate.

<figure><img src="https://2792017041-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeiDbwtnZjJnuCD0Rkt3C%2Fuploads%2Fnhbxp3pxD19pUy8keogm%2F2%20hexagons.svg?alt=media&#x26;token=726da74d-ea14-4c26-9815-f789ba17bdb0" alt=""><figcaption></figcaption></figure>

### Color info:

Here’s the texture with all the colors and their corresponding numbers. Feel free to edit any of the colors in the texture to suit your needs.

<div data-full-width="false"><figure><img src="https://2792017041-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeiDbwtnZjJnuCD0Rkt3C%2Fuploads%2FjFCn3EJgUlavhvKwu033%2FLightColorsGrid%20(1).svg?alt=media&#x26;token=4c6ce3f7-cf1d-46fc-8f47-8ab534c24f08" alt=""><figcaption></figcaption></figure> <figure><img src="https://2792017041-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeiDbwtnZjJnuCD0Rkt3C%2Fuploads%2FPpR6s4hFBuzbNImo7r4F%2Flight%20texture.svg?alt=media&#x26;token=1e23bce6-b0fd-44dd-9415-e9c0a8ba1f29" alt=""><figcaption></figcaption></figure></div>

[^1]: The apothem is the distance from the center of a regular hexagon to the midpoint of a side — it helps with perfect tiling.
